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3D Rendering Engine

A rasterization 3D engine in Go.

Ronja ΘΔ
Jan 26, 20261 min read

don't have much to say about this project for now. It's a rasterization 3D rendering engine I am working on in go. Based on Ebitengine. It does per-pixel occlusion and has Texture support and flat shading for now. I've spent a fair amount of time on the sky shader to do single scatter and approximated multi-scatter to get a nice realistic gradient.

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