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Exploring Cozy Fantasy, Thoughtful Games, and Community-First Adventures.\

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AuDHD & Hacking my Brain by Streaming
Aug 26, 2026
Why I've started streaming and how it fits into my process.
studio updatestreaming
The Game Wants to Be Played!
Aug 18, 2026
Exploring collectables, repair, stewardship, and games.
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game designcollectables
My Life as a Cursed Sword: A Review of Artefact
Aug 2, 2026
Truly, I really wanted to like Artefact. Several people pointed it out to me as comparable to my current project, Awakened Applewood. Both include conscious objects reckoning with their existence and seeking answers to questions innate to their form that have no correct answer.…
game reviewnot cozy
Awakened Applewood Playtest Available
Jul 24, 2026
As I mentioned in my last post, I've been working on a solo journaling game set in Appleford. Well, the playtest version is available today on my itch.io page below:
studio updatecozy games
The Quest Has Changed
Jul 20, 2026
During my months away from the Questlog, I’ve been attending to some health matters. When I’ve been able, I’ve been creating, reconsidering, recovering, and exploring what kind of work I actually want to do, both in general and with this space.
metacozy
Small Souls in a Big World: A Wanderhome Setting
Mar 12, 2026
There are two parallel worlds, although none can tell you where one ends and the other begins. The True world is whimsical and rich with emotion, where animalfolk live lives of gentleness, curiosity, and pastoral comfort. The Weird world is a strange, surreal mirror; a medieval…
game designcozy setting
Re-Writing Your Adventure: Stewpot & Narrative Therapy
Feb 26, 2026
Stewpot is a 2025 TTRPG from Evil Hat where you and your friends play adventurers who have retired to start a tavern. The book is marketed with a cozy, slice-of-life theme, and you could even bring characters from another more traditional campaign that you’d like to retire.…
game designnarrative practices
The Journey to Define Cozy Games
Feb 5, 2026
I’ve been on a journey for a few months trying to understand coziness in games from a top-down perspective. I think I’ve finally found, in reading some philosophy of language, a workable answer.
game designcozy games
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