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Articles and publications tagged Xr across the Atmosphere.
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tydosh
·
Aug 5, 2026
Luminate Confirms Major Shift From Passive Access to Intentional Engagement
Key Insights from the 2026 Mid-Year Music Report
ai
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music
tydosh
·
Jul 28, 2026
Nothing Vision (1) Concept
What if Nothing made an XR headset?
xr
·
vr
tydosh
·
Apr 20, 2026
Ternus Heading Apple Is Good for XR
John Ternus taking the helm at Apple might be the most significant pivot for XR in a decade. My POV on why a 1990s VR pioneer is exactly the disciplined skeptic the Vision Pro needs to thrive. 👇 John's an early 90s VR engineer turned skeptic. He views Vision Pro through a lens of profitability and focus (similar to the canceled Car project). This isn't a lack of vision, but a rare 30-year view on the medium that allows him to filter hype from commercial reality.
xr
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vr
tydosh
·
Mar 26, 2026
Why the VR Piracy Ban Doesn't Change the Ecosystem
The recent shutdown of VRPirates has generated significant industry noise. But history suggests this is a temporary, cosmetic victory rather than a structural shift. The Hydra Effect of Platform Piracy Shutting down a centralized hub rarely delivers a lasting blow to distribution. We’ve seen this movie before with Napster, The Pirate Bay, Megaupload, etc. Academic studies covering game, music, and film distribution confirm this pattern: single-site blocks create temporary dips, immediately follo...
vr
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xr
tydosh
·
Mar 24, 2026
The End of the Infinite Buffet
Here’s what the 2026 IFPI Report reveals about the shift from passive access to embodied presence. The music industry spent the last decade relentlessly optimizing for passive attention. It turned music into background noise, created fundamentally broken streaming economics, and starved fans of true connection. If you want to see exactly how urgently legacy institutions are pivoting away from this broken model, check out the newly-released IFPI Global Music Report 2026. The major labels are publ...
xr
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vr
tydosh
·
Mar 9, 2026
Key Takeaways from UMG’s Q4 Earnings Call
In UMG's Q4 earnings call last week, Sir Lucian Grainge laid out the strategic future of the world’s largest music company. Recently I’ve written about why the music industry is broken and how immersive tech (XR) and AI can provide a path forward. Here’s what was discussed on the call and how it maps to what we’re building at Microtrip XR:
music
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tech
gordonbrander.com
·
Oct 28, 2025
Particle effects are the drop shadow of VR
Dust moats are a cheap way to add depth and motion to an otherwise static scene.
3d
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xr
Afterhours
·
Dec 6, 2024
visionOS Day Sydney
Designing and developing for Spatial Experiences
visionOS
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Vision Pro
Afterhours
·
Jul 22, 2024
Apple Vision Pro
Bringing the Apple Vision Pro home.
XR
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VR
Afterhours
·
Jul 13, 2024
Apple Vision Pro Demo Session
My 30 minute experience with the Apple Vision Pro, a mixed bag of feelings.
XR
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VR
gordonbrander.com
·
Aug 29, 2018
Hyperreality
The generation by models of a real without origin or reality. — Jean Baudrillard, Simulacra and Simulation We have difficulty distinguishing reality from our stories about reality. The experience of hyperreality emerges when we live within stories…
theory
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xr
gordonbrander.com
·
Jan 24, 2018
3D concepts
An outline of 3D graphics concepts. Renderer (backend) WebGL OpenGL Scanline rendering Raytracer 3D Scene : a scene combines light, camera, and geometries in a viewable 3D space. Scene graph : a model of the geometries, lights, cameras in a scene.…
3d
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xr
Philpax
·
Oct 12, 2014
Ocufabulous: An Oculus Rift DK2 Review
Reviewing the second Oculus Rift developer kit and predicting the future for VR.
xr
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